My 2016 - games worked on

2016 was a relatively unproductive year - only two games released as opposed to five in 2015 and seven in 2014. The first half of the year I spent procrastinating from one project, and the second half I spent focusing on another to the exclusion of all else. That said, what I did work on I’m really happy with.

This is part one of my 2016 retrospective. The other parts:

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