Looking for programmer to port Sokobond from AS3

Sokobond is an elegantly designed puzzle game about chemistry - either the best or second-best puzzle game about chemistry depending on your feelings about SpaceChem. It’s been exhibited at IndieCade and in the PAX10, and got an IGF honourable mention in 2014. It came out for PC 4 years ago, and since then I’ve been promising that a mobile port would be coming eventually.

There’s not actually a lot of work to do - it took me a while to get the touchscreen controls feeling good but now the remaining amount of work could probably done by a competent programmer in 1-4 weeks. The problem is that I’m no longer an enthusiastic programmer and have procrastinated from this work for… well… 4 years. I’ve made some cool games in that time, but clearly my “lead programmer” days are behind me.

Also, the longer this process takes, the more likely that Adobe AIR (the toolchain I need to release on mobile) is to be antiquated by the time I actually release the game. I don’t feel 100% sure that I’ll be able to rely on it if iOS 12 breaks something and I need to release an update.

So, I’m looking for someone who can:

  1. Port the game from AS3 to something with a more stable future - my preferred option for this would be Haxe/OpenFL. (Or reassure me that Adobe AIR is going to be supported for a while yet.)
  2. Finish the remaining programming work required to target mobile platforms.

The game is written in AS3 based on the FlashPunk codebase (with large chunks torn out and replaced). The main target platforms for this port would be iOS and Android, but ideally the port would be able to replace the Windows/Mac/Linux versions if needed down the line.

Please email alan@draknek.org with the title “Sokobond port”, including your rates and relevant experience. Deadline: 30th September. Women/non-white/trans/queer people are encouraged to apply.