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A Good Snowman Is Hard To Build - Best Character Design award

I’m very happy to announce that A Good Snowman Is Hard To Build has won the Best Character Design award in the Intel Level Up Competition 2014.

I can now announce that we’ll be exhibiting the game at PAX Prime this weekend, at the following times:

  • Saturday 30th August, 2pm - 6pm
  • Sunday 31st August, 2pm - 6pm
  • Monday 1st September, 2pm - 6pm

We’ll be at the Intel booth: on the fourth floor, near the skybridge [map]

Hope to see you there!

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Form W-8BEN-E for UK limited companies

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Bit of a dry blog today, if you want entertainment you should look elsewhere. But I was trying to help a few people on Twitter with this earlier today, and thought it would be useful to have somewhere to point to.

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"If I wanted to clone Atomix, this is where I’d start": an Atomix levelpack

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So with the recent Steam release of Sokobond, a few people were comparing it to Atomix, a game from 1990 about moving atoms around to make molecules.

The first thing to say about this is that it’s totally understandable! They’re both tile-based puzzle games about moving atoms around to form molecules. What could be more similar?

Well it turns out they play incredibly differently, but that’s not even the point here.

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Sokobond is now available on Steam!

Sokobond is now available on Steam! Get it now!

You can pick it up for 20% off for the next week, or if you already own the game, you can go here to find your Steam key.

It’s also now available on the Humble Store, or as always, from www.sokobond.com.

If you enjoy the soothing soundtrack, Ryan just made it available on BandCamp.

Tags: sokobond
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Sokobond is coming to Steam on July 21st!

Sokobond is an elegantly designed puzzle game about chemistry. It’s logical, minimalist, and beautiful.

  • PAX10 finalist 2013
  • IndieCade finalist 2013
  • IGF Honourable Mention 2014

Anyone who buys the game between now and the 21st, or who already owns the game, will receive a Steam key when it’s released.

Request press copies here

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How to earn £1.21 from the Amazon App Store in 2.5 years

Two and a half years ago I put These Robotic Hearts of Mine on the Amazon app store. Yesterday I received a cheque for £1.21.

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My first month on Patreon

Before I start, the first thing to say is “thank you” to everyone who has supported me. Your support means a lot to me and I’m very grateful you consider my games interesting enough to be worth contributing for.

Just over a month ago, I launched a Patreon campaign for monthly free games. This was an experiment: I’m not in dire immediate need of money to pay my bills but I do enjoy making small games and releasing them for free. Could I convince people to give me money in return for these games that I’d want to be making anyway?

Because I wasn’t sure what to expect, I decided to set a goal: if I reach $300 per game by 1st September, it will have proved itself worth continuing with. If not, I’ll shut down the campaign to avoid being stuck in that awkward situation where I’m making $3 per game and I’m embarrassed to link to it.

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Tags: patreon